Topics Covered: Achieving a fast full-screen scrolling effect using sprites and manipulating their UV data. Covers vertex structure, project set-up and 2D graphics fundamentals (image grabbing, sprite formation).
Topics Covered: How to make suitable images (rainbow maps) for use with the Rainbow Shading commands built into DarkBASIC Professional and how to use the commands.
Topics Covered: Detailed use of the point command to retrieve colour values from the screen and how the RGB commands work including colour extraction and manipulation.
Topics Covered: Your only complete guide to all of the data types used in DarkBASIC Professional, their sizes, limits, C++ equivalents and a complete guide to understanding binary, integers, floats and memory structure. Essential reading.
Topics Covered: You'd be amazed what you can achieve with the humble box command! This covers giving user interfaces a vast overhaul with minimal work, generating colourful textures and more.
Topics Covered: A true stallwart of shoot-em-up games, learn how to build your own 2D parallax star field and get a good introduction to User Defined Types at the same time.
Topics Covered: Building on what we learnt in Tutorial 8 we teach you all about memblocks and pixel locking to give our star field a serious boost of speed. Essential (but advanced) reading.
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